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Working with multiple objects

A sculpt can hold several clay objects: a head and its ears, a figure and its sword, a mug and its handle. Each object has its own detail level, look, finish and, optionally, a detail mesh and hair.

Action Does
New Adds an object (or New eye for an eyeball)
Duplicate Ctrl D
Delete Delete
Rename Double-click the name
Hide / Lock Hide it from view, or protect it from brushes

Brushes change the selected object only. A quick click on another object selects it; the selected object is highlighted.

Press O to move, turn and scale the selected object with a gizmo. This doesn’t touch its clay, so it’s instant at any size.

Undo covers every object together, in the order you worked.

Exports can include everything, the selection, or each object as its own file. GLB keeps objects as separate nodes. See Export formats.

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