Importing meshes
File › Import (Ctrl I), or simply Open, reads a mesh and turns it into clay.
| Format | Brings |
|---|---|
| STL | Shape |
| OBJ | Shape, plus texture colours from its MTL’s map |
| PLY | Shape and vertex colours |
| glTF / GLB | Shape, vertex colours and base colour textures |
Options
Section titled “Options”| Option | Choices |
|---|---|
| Where | A new sculpt (default), a new object in this sculpt, or added to the selected object |
| Size | Real size, or fitted. Very small (under 5 mm) or too big for the build limit fits to 15 cm. |
| Units and up axis | For files that came from apps with other conventions |
| Detail | The detail level for the new clay |
| Clean up | Drop loose bits; fit a detail mesh to the scan |
What happens to messy meshes
Section titled “What happens to messy meshes”Inside and outside come from the mesh’s winding, so meshes with holes, flipped faces or overlapping parts still become solid clay. Imports run in the background with a progress bar and Cancel, then report holes closed, loose bits dropped and anything too thin for the chosen detail. A million-triangle mesh takes about a second.
For 3D scans, see Turning scans into clay.
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